Section 4: Roleplay and Characters

4.1 If, when and where possible, always try to do things in a roleplay-friendly way.

4.2 Silicons must follow the Silicon Rules.

  • You are only silicon if the game clearly and explicitly tells you that you are a silicon.
  • For players who are silicons, the Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override core rules.

4.3 Use realistic character names, and do not use the names of real people.

  • Names should not include titles or honorifics; and should generally be believable as the name a real person in this universe would have.
  • Performers (clowns, mimes, musicians, boxers, etc.) have significant leeway on this, and may select gimmicky or otherwise unbelievable names within reason.

4.4 You are expected to roleplay, and maintain a good level and quality of roleplay.

  • As such, focusing solely on “winning” or “playing to win” is prohibited.

4.5 Your character is a separate entity from you, the player.

  • Your character’s actions, feelings, and knowledge in-game should be based solely on the character’s experiences rather than your own as the player.
  • Keep in mind that while your character may be the main character of your story, they are not the protagonist at the center of everything.

4.6 Do not self-antag or make yourself a major problem, annoyance, or disruption for the crew while not being an antagonist.

4.7 Do not play excessively hostile, abrasive, or provocative characters.

  • Playing a character accurately should never result in rule breaches.

4.8 When roleplaying conflict, follow escalation with other people.

  • Escalation entails signaling to another player or party that you intend to move from a verbal confrontation into a physical one; this can be done between all players, crew included.
  • Escalation can come in the form of speaking, emoting, or other actions that make it clear to the other side that you intend to engage in physical confrontation.
  • Escalation is not necessary if one side is openly violent and already presents an active threat.
  • Antags can immediately escalate to violence, but should follow escalation if they choose to engage in a verbal confrontation.

4.9 Players are allowed and even encouraged to engage in creative gimmicks, mischief, hijinks and ideas, so long as it is well roleplayed and doesn’t violate any other rules.

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