Section 6: Safe Havens
6.1 Safe Havens are areas where antagonist activity is expected to be minimal, and generally non-violent. These areas are as follows:
- The arrivals planet.
- The arrivals shuttle.
- The areas on station where the arrivals shuttle docks.
- The evac shuttle after it has departed the station.
- Central Command.
6.2 Disruptive behavior in safe havens is prohibited. This includes but is not limited to:
- Murder (both with objectives and without)
- The usage of explosives.
- The usage of lethal weapons.
- Releasing harmful chemical bombs.
- Breaking into secure areas.
6.3 Within safe zones antagonists should lie low, not pursue their objectives, and not intentionally provoke encounters with security.
6.4 Safe Havens are expected to remain habitable for crew throughout the course of the round, and not targets of destruction by antagonists.
- Making the evac shuttle uninhabitable before it departs is still in violation of this rule.
6.5 Hot pursuit rule: You are allowed to finish ongoing conflicts that carry over into safe havens.
- This should still not result in an intentional breach of 6.4
6.6 Do not take advantage of arrivals and the surrounding area to avoid antag activity